Important Links
This is where you can download all of the relevent software, files and instructions.
- IMPORTANT: Clicker Database File To use any of the Seneca College Clicker sets at any of our campuses, you MUST download this file. This has all of the Seneca Clicker information stored in it.
- CPS Clicker Software - WindowsThe latest version of the Clicker software for the Windows platform.
- CPS Clicker Software - MacThe latest version of Clicker software for the Mac Platform.
- Clicker User's Guide (PC)Detailed manual (300+ pages) from eInstruction, the Clicker manufacturer. Use this guide if you have mastered the basics and want to explore what else the Clickers can do.
- Clicker User's Guide (Mac)Detailed manual (300+ pages) from eInstruction, the Clicker manufacturer. Use this guide if you have mastered the basics and want to explore what else the Clickers can do.
What are Clickers?
Clickers allow students to register their answers to questions posed in class and show the class distribution of responses.
They are often used to enhance inquiry based learning by providing anonymity of students' responses, raising common learner misperceptions to be more deeply explored, and to gain immediate feedback on students' understanding of the topic under discussion.
Clicker sets can be signed out from Audio Visual Services at each campus.
Please contact Kevin Pitts at ext. 3462 for information on why and how you might integrate Clickers into your classes.

Why Use Clickers?
Engagement
- An effective way to use clickers is to try to ask questions that raise common learner misperceptions to the surface for them to see and start to negotiate.
- Questions that induce a conflict in students’ thinking/understanding encourage their participation in an ensuing discussion to resolve discrepancies. Impasses in the process of assimilation of knowledge generally lead to deeper understanding.
- When
questions elicit a distribution of responses, a class discussion can take
place or students can be asked to try to convince their neighbour or group
of their answer. They can then be asked to re-enter their answer if
desired.
Anonymity
- Supports participation of those who do not want to appear to know less than others and provides a venue to express unpopular viewpoints.
- Continuous
and no-risk interaction and expression.
Immediate Feedback
- Allows
students understand immediately where their thinking went awry. The Net
Generation tends to need and expect immediate response.

Reflection
- Inquiry based learning encourages students to reflect on their thinking. Questions can probe their reasoning and confusions.
- Questions
can be designed to demonstrate students’ progress throughout the semester,
which often contributes to confidence in learning.
Take
Charge of Own Learning
- Students see the limitations of their learning by themselves.
- Asking
students their viewpoint or response demonstrates respect for audience.
Assessing Knowledge
- Allows faculty to find out students’ background knowledge on topics to assess where to start in presenting a topic.
- Allows
faculty to find out how many students really understood a topic they just
covered.

Review
- Supports reviews of topics/courses.
- Focuses learner on specific objectives.
- Practice
of retrieval and application of information through repetition.
Fun
- There is a dramatic tension that occurs when waiting for the results of any ‘vote’ that adds to the excitement of a class.
- Increased interest when learning factual or dry content.
- There are familiar games (such as those shown on television: Jeopardy, Who Wants to be a Millionaire …) that can be simulated to employ their associated ‘fun factor’ in learning.
(Adapted from Seneca College's Office of Research and Innovation Website)
Your Guide |
Contact Info: Audio Visual Services Seneca Libraries Room S1113 Seneca@York Campus Tel: (416) 491 5050 ext. 3054 Send Email |
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